Sean Graham is a Learning Technologist in the Centre for Excellence in Learning Enhancement (CELE). In 2013, after visiting a developer conference, he discovered an early Oculus Rift Virtual Reality headset. With his eyes set firmly on learning innovations, he brought the technology back to CELE where the department took on a new strand – immersive educational resources.
Sean leads the development of the VR communications resource, but predominantly has responsibility for the graphical structure, animations and interactions. Currently studying part-time MA in Illustration and Animation, he is exploring the relationship and affinity between human and virtual characters within immersive environments.