We’re excited to be offering the chance for aspiring students to submit their portfolio for review by a current industry expert. They will meet with you in person and spend 30 minutes talking through the portfolio offering feedback on the strength of your current work and guidance on areas for potential improvement.
This is a fantastic opportunity for those starting out to gain real world feedback without the pressure of a formal assessment or job interview scenario.
To be eligible to submit a portfolio for review, you must be:
• Aged 18 – 24
• Living, or studying, within the West Midlands
• Available on Saturday 1 February to come to Leamington Spa
Dependent upon the response level, we may not be able to offer every entrant a review.
Any questions? Email firstname.lastname@example.org
Mark is a Technical Artist at Totem Learning based in Coventry and creates visuals as well as tools to ensure each product is successfully delivered on time, to specification and as stunningly as possible.
He has a real fondness for creating 3D visuals and his technical understanding comes from a love of complex challenges.
Mark is also a keen mentor and before the industry once again came knocking, he spent time as a lecturer teaching Game Art and Design. He’s always happy to talk all things games, industry and geek.
Andria has been making games for 15+ years.
Starting out as a junior cutscene animator, she crossed over into Environment Art constructing race tracks for the likes of Race Driver 3, Grid and Dirt 1, becoming Lead Artist across all AAA racing franchises at Codemasters. Andria then moved to Rare 6 years ago, to head up the Environment Art on the Kinect Sports franchise and is now Director of Art Production for the studio.
Currently overseeing the Art Production for Sea of Thieves, Rare’s most visually exciting and expansive world to date.
Born and raised in Spain, Ricardo Robles works as a creative concept designer in the videogame industry.
His expertise ranges from concept art to graphic design, illustration and physical prop fabrication. He started out drawing for advertising and publishing, then he switched to videogame art in 2007. He moved to the Midlands 6 years ago to work in the Kinect Sports franchise as a concept artist, and since then he has become part of the awesome Rare Art Team Rare as Principal Concept Artist, supervising the concept work in Sea of Thieves.